Services

We have experience with: iPad, iPhone/iPod touch, iPod Click Wheel, Android, BlackBerry, DSi…and a multitude of other handheld devices and phones. We have also developed titles for plug-n-play (direct to TV) hardware! We are available for game development, consulting, creating custom tools, engines and components.

We have a pool of many talented artists, programmers and musicians who can be assembled into a custom team to match the needs of your project.



Testimonials

I was producing games for the iPod for Sandlot Games and we hired Bob’s company, Binary Hammer, to do the engineering and development on two games. The total time spent on both projects was 6 months (3 months each)–this is extremely fast. Bob has the unique ability to find solutions where seemingly none exist. When it comes to engineering, he has to be one of the most creative problem solvers I’ve ever worked with. His work ethic is second to none. … Also, he doesn’t take shortcuts or employ “hack” fixes. He’s excellent at handling adverse situations with ease and is adaptable. Bob will go the extra mile for your project and his services are very reasonably priced. I wouldn’t hesitate to work with Bob again on any project.

Wade McNutt – Producer




Our Client List

Our group has worked with some of the most well-known developers and publishers in the video game industry.


Backbone Entertainment

Backbone Entertainment A division of Foundation 9 Entertainment, the largest independent game developer in North America, Backbone Entertainment specializes in developing original and licensed IP for all gaming platforms and multiple media, such as comic books, film, television and consumer products.

We collaborated with Backbone Entertainment for Interstellar Wrestling League for Mattel’s Hypescan (Plug-n-Play) system and Sonic The Hedgehog for Apple’s iPod (Click Wheel).


Jamdat Mobile

Jamdat Mobile Before being acquired by Electronic Arts, Jamdat was one of (if not the) largest publisher of mobile games.

We were working with Jamdat almost from their inception on several titles including Alchemy, Atomica, Jamdat Bowling, MTX Mototrax featuring Travis Pastrana, and Jamdat Mini Golf.


Majesco Entertainment

Majesco Entertainment Majesco are an innovative provider of video games for the mass market, focused on developing and publishing a wide range of casual and family oriented titles on leading console and portable systems.

We were members of the M&M’s Blast! team and we created Cartoon Network Block Party for them (both were on GBA).


Sandlot Games

Sandlot Games Sandlot Games Corporation is the world’s premier developer and publisher of casual and family-friendly games. Sandlot Games created a number of popular game titles and franchises including Cake Mania®, Glyph®, Super Granny®, Tradewinds® and Westward®.

We developed Slyder Adventures and Cake Mania 3 both for Apple’s iPod (Click Wheel). Most recently we developed Tradewinds Legends for the Apple iPhone/iPod touch.


Vicarious Visions

Vicarious Visions Vicarious Visions is a creator of video and computer games with its home office in Albany, New York.

We had the pleasure of working with Vicarious on a number of GBA titles: Spongebob Squarepants: Revenge of the Flying Dutchman, Spongebob Squarepants: Battle for Bikini Bottom, and Codename Kids Next Door: Operation S.O.D.A.